Wednesday, November 5, 2008

Character 11: Deathnet

Okay, we've come to the end of our Polyhedron characters with Deathnet, a D20 modern offshoot set in a virtual reality program the characters are all trapped in. Deathnet doesn't really bring much new to the table bar a couple of minor things:

It's one of the few D20 games that uses skills to determine how much damage you do. Apart from that, there's different character classes and it's one of the few games to not have a "pure human" option. Everyone is some form of "race" known in Deathnet as character models which in some cases force your class choices in some way. You start off with four levels, which as I've just mentioned, are generally partially determined by your character model, the rets being up to you. A hacking/programming system is also present which uses the point/day mechanic of D20 modern.

That's about all there is to Deathnet really. Powerups are kind of cool though, there's just something neat about grabbing the equalizer pill to crush spam (yes, spam is a montser in this game and they're really, really, REALLY annoying). It's essentially a quirky spinoff to D20 modern for those who really love cyberworlds.

Well, no tears for Polyhedron, let's get going with rolling:

15, 6, 17, 16, 13, 16


Rolling for my character model I get a Hacker. Hackers gte the hacking skill whihc allows them to do all sorts of fun things . However, they oddly get a penalty to the very skill that is the basis of their hacking abilities as a tardeoff for their bonus to strenght of all things. Strange, no? They're required to take two levels of Programmer to represent their abilities, so I thought I'd make this interesting.

Meet Cassie Walker, aka Blu_AngL. In the real world, she was a wallflower, a geeky teen obsessed with computers. Now that she's stuck in one, she's a little more formidable

Cassie Walker/Blu_AngL:Hacker Programmer 2/Twitch 1/Wargame 1; HD 2d10+1d8+1d10+4; hp 31; Init +3; Spd 30ft; Defense 19, touch 19, flat-footed 16 (+5 class +3 dex); BAB+2, Grap +6; Atk +6 (1d10+4 bludgeoning, fists); FS 5ft/5ft; Reach 5ft; SQ Advanced melee combat, Evasion, Viruscan ; 14 cycles/day AL None; Reputation +1; Svs Fort +2, Ref +6, Will +0; str 18, dex 16, con 13, int 15, wis 4, cha 16
Skills:Combat Code (melee) 7 ranks, Computer Use +7, Disable Device +7 , Engineering +6, Hacking +7, Jump +7 Search +7
Feats:Expert programmer, Improved Defense, Improved Processer Melee Combat code

Blu_AngL here can do a bit of everything. Lucky hp rolls and her ranks in combat code make her a really good hand to hand combatant, while her feats and model make her an excellent hacker which gives her access to a few nifty benefits. Overall not too shabby.

Anyway, that's it for D20! Next stop on the character cration train, World of Darkness!

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