Wednesday, November 12, 2008

World of Darkness

Okay, the next phase of our journey is White Wolf's World of Darkness. WoD is probably the most well known RPG, or set of rpgs next to DnD and caters to all your horror needs. The basic background of the setting is placed in our world, except a bit 'effed up. There's more violent crime, corporations are even greedier, cities are more polluted, the country is dark and creepy and a few more people go missing every year.

Oh, and vampires, werewolves and all manner of horrors lurk in the shadows of society.

Did I mention you're one of them?

WoD is supposed to be a "mature" game where if PCs aren't struggling against a multitude of enemies who want to kill them, or worse, they're struggling against their own dark natures. Of course, plenty of GMs just ignore this and play a guns blazing dark adventure game. Whatever floats your boat, I say.

It's based off D10s, specially a dice pool of them. You roll however many you're supposed to and every one that comes up 8 or better is a success, with 10s being rolled again. Character creation is point based and if you want to be good at anything, you have to sink a lot into it. Fortunately, failing or barely succedding fits right into the tone of the game.

I only possess the second edition or "new" Wold of Darkness stuff, so that's all I'll be making characters for. I'll make one character for each of the six major splats, and possibly a skinchanger if I feel up to it.

Coming up first, the guys every emo kid has ever wanted to be, namely, vampires.

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